Wizards First Rule: People are Stupid.
Nothing marks a man’s character better than his attraction to intelligence.
You can’t argue with the fools in the world. It’s better to let them have their way, then trick them when they’re not paying attention.
Your life is your own. Rise up and live it.
Knowledge is a destination. Truth, the journey.
Admitting that you do not know something is the first step to learning.
Nothing gained without cost is valued. Freedom has a cost, and all will bear it so all will value and preserve it.
Knowledge is a weapon. I intend to be formidably armed.
Once you place that crown of liar on your head, you can take it off again, but it leaves a stain for all time.
The sun has already set on the days we made those choices. We must concentrate on what we can do tomorrow; we can’t relive yesterday.
When the whole world is crazy, it doesn’t pay to be sane.
Deserve Victory.
Wizard’s Fourth Rule There is magic in sincere forgiveness; in the forgiveness you give, but more so in the forgiveness you receive.
Every war is a murderous struggle between foes. And yet, no army has ever marched into battle believing that the Creator had sided with their enemy.
Hesitation is a mistake that invites defeat. I would not be Mord-Sith had I not hesitated when I was young.” – Cara.
Life is the future, not the past.
A true Seeker, one who can make a difference, must show himself to be a Seeker. The wizard doesn’t point to someone and say, ‘Here is the Sword of Truth, you will be the Seeker.’ He doesn’t really have a choice in the matter.
You mean that it’s not only what he does that makes him dangerous, but also what he feels justified in doing?
Cara, in the lead, came to a halt beside them, looking from one to the other. “Still with the clothes, Lord Rahl?
Why people wanted to dance whenever it got dark was beyond him. Somehow, the two seemed to go together, like bees and flowers, or flies and dung. Darkness and dancing.