A late game is only late until it ships. A bad game is bad until the end of time.
When we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.
Necessity is the mother of invention. I love solving things like that. Because there wasn’t enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
So, it’s important for us to acknowledge that we’re prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
Up until now, the biggest question in society about video games has been what to do about violent games. But it’s almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Who knows how Mario will look in the future. Maybe he’ll wear metallic clothes!
Nowadays I think it’s really important that designers are really unique and individual.
If it turns out that Mario doesn’t really fit into the type of game I want, I wouldn’t mind using Zelda as the basis of the new game.
Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.
I used to draw cartoons. I’d just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Throughout the Zelda series I’ve always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
It would be a joy for me if someone who was working with me became a big success.
What I really want to do is be in the forefront of game development once again myself.
I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller.
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
I think when you talk about competing against others, the problem is that you refer to something that’s been done already and try to beat it.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don’t. They should belong to the entire family. I want families to play video games together.
I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.