So you know cats are interesting. They are kind of like girls. If they come and talk to you it’s great. But if you try to talk to them it doesn’t always go so well.
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Video games are bad for you? That’s what they said about rock-n-roll.
To create a new standard, you have to be up for that challenge and really enjoy it.
When I’m working on games I don’t think necessarily about what the end benefit of the game is going to be. Typically I’m trying to think of: “What can I do that is going to find new ways to entertain and surprise people.”
Our job as the game creators or developers – the programmers, artists, and whatnot – is that we have to kind of put ourselves in the user’s shoes. We try to see what they’re seeing, and then make it, and support what we think they might think.
The obvious objective of video games is to entertain people by surprising them with new experiences.
Players are artists who create their own reality within the game.
It isn’t about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
A delayed game is eventually good, but a rushed game is forever bad.
A great idea solves multiple problems at the same time.
There are big lines between those who play video games and those who do not. For those who don’t, video games are irrelevant. They think all video games must be too difficult.
I think what’s really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
I don’t want to criticize any other designers, but I have to say that many of the people involved in this industry – directors and producers – are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Anything that is impractical can be play. It’s doing something other than what is necessary to continue living as an animal.
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company – otherwise they cannot be creative. There are not that many people who fit that description.
An adult is a child who has more ethics and morals.
I don’t like all the attention. I think it’s better to let my work do the talking.